Ok people, do not try to overthink zeroing, just follow 2 simple rules:
Yes, for zeroing scoped (air)guns there are just two (and only two, not more!) things you need to memorize and make it a fact you can remember and recite in your sleep:
When you aim at a target, you want the bullet (or pellet/slug/bb/whatever) to go to
that specific place, so if the aimpoint and the POI are not in the same place,
The bullet point of impact (POI) needs to go somewhere; it needs to move to the point you aim at. (Simply because that is where you aimed at because you want the bullet to go there to that specific place!
So the 2 rules are:
By dialling the turrets you steer the bullet/POI where it needs to go (not the reticle and not the target, you steer the bullet!)
If the bullet/POI needs to go Low and or Left you turn the respective turrets cLockwise.
That is all you have to remember! Just make it a mantra: Low and Left is cLockwise, Low and Left is cLockwise, Low and Left is cLockwise (3 L’s after each other)
(and yes if you need to go
Up and or
Right, you need to dial co
Unte
Rclockwise, but again, you do NOT need to remember that, as it logically opposites the Left, Low, cLockwise rule!)
This is it, it really is as simple as that!
Hope this helps somebody…