Only target shooting, do you re-zero for shooting each distance?
Original poster said he is only shooting set distances 25,50,100 at targets that’s why clicking makes more sense, I have my field target guns set up with duel numbers on my wheel one is for clicking the other holdover one is strictly for ft the other is for pesting and ft and benchrest so I do use both methods just depends on what discipline I’m shootingThat works great in a match where every shot counts. It sucks when plinking shotgun shells from 20-75 yards. You have to learn your transitions instinctively or you wind up spending more time estimating range and adjusting your scope.
Once again you do your best and learn from your misses. Pretty soon your instinctive hold over becomes mighty close. The best shot in the field is the guy that can learn from his misses quickly.
Imagine hunting jackrabbits and having to dial a scope! Or shotgun shells that jump 5-20 yards with each hit. You just aren't going to dial every shot. Your going to have to learn to hold over instinctively and then know how to correct for error whether it be elevation or windage.
What makes sense in the rarified air of competition shooting is often contrary to how you shoot in practical applications.
There is no way I could compete in a match with guys who dialed every shot. That's precision. On the flip side a guy that can't make instinctive transitions is going to come up short when plinking or hunting. I'll hit a shotgun shell 6-8 times and knock it completely off the range by the time you could click for your second shot. Yes I'll miss a couple times. But I can hit more times in a shorter amount of time. Instinctive accuracy will trump precision every time in most shooting situations outside of a target range.
So I suppose it's all just a matter of what works best in your situation. If you have the time and a stationary target clicking may be the best way to make every shot count. Shooting a target that repositions itself every few seconds is a completely different ball game.
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