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Here is a little "notional" study I did three or four years ago. It was the result of a conversation I had with Mr. Sterne over on AGG. The data is self-explanatory. Maybe someone will find it useful or food for thought.
This post had gone quietly into the night when it was resurrected. I made this table probably some time around 2015 or 2016. I don't really remember. There are a number of things you can discover from it but the most useful aspect of the table is the fact that you can extrapolate your wind drift if you know your range, muzzle velocity, and pellet BC. Let me do an example.
Suppose you are shooting at 60 yards, wind is 10 mph at 2 o'clock (half value), muzzle velocity is 770 fps and BC is 0.24. Look at the chart for the nearest range, nearest velocity, and nearest BC. For 50 yards, 800 fps and 0.02 BC I see drift is 2.84". Ok we are (60/50) further, we are (770/800) on velocity, and (0.24/0.20) on BC. Crunch those numbers and we are 20% further, 96% as fast and we are 20% slipperier. That means increase drift by 20%, decrease that number by 4% and then increase the result by 20%.
That looks like this ((2.84*1.2)*0.96)*1.02) put that in your calculator and you get about 3.9" of drift. Now then this is a 10 mph wind so you have to double the drift BUT it is at 2 o'clock and that's a half value direction. The quick and dirty is hold for 4 inches of wind. There are better ways to do it but they involve a lot more addition and subtraction and this is for FIELD use anyway.
This post had gone quietly into the night when it was resurrected. I made this table probably some time around 2015 or 2016. I don't really remember. There are a number of things you can discover from it but the most useful aspect of the table is the fact that you can extrapolate your wind drift if you know your range, muzzle velocity, and pellet BC. Let me do an example.
Suppose you are shooting at 60 yards, wind is 10 mph at 2 o'clock (half value), muzzle velocity is 770 fps and BC is 0.24. Look at the chart for the nearest range, nearest velocity, and nearest BC. For 50 yards, 800 fps and 0.02 BC I see drift is 2.84". Ok we are (60/50) further, we are (770/800) on velocity, and (0.24/0.20) on BC. Crunch those numbers and we are 20% further, 96% as fast and we are 20% slipperier. That means increase drift by 20%, decrease that number by 4% and then increase the result by 20%.
That looks like this ((2.84*1.2)*0.96)*1.02) put that in your calculator and you get about 3.9" of drift. Now then this is a 10 mph wind so you have to double the drift BUT it is at 2 o'clock and that's a half value direction. The quick and dirty is hold for 4 inches of wind. There are better ways to do it but they involve a lot more addition and subtraction and this is for FIELD use anyway.