Why does a pellet destabilize as it loses velocity?

Anyone know why a pellet destabilizes as it loses velocity?

The 25.43 gr. Monster Redesign pellet is lazer accurate at short distances. However, it becomes wildly erratic if allowed to travel too far and slow down. My understanding was that the waisted pellet design was like a badmitton birdy and stabilized as it reduced velocity. Please clue me in on what is going on in situations like this.
 
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@JimNM

Thanks for the reply. So you are thinking that the pellets forward speed slows down, but that the spin of the pellet stays the same and causes the instability? Correct?

Just thinking out loud here, but if this is the case, wouldn't a 15.89 gr JSB pellet do the same since the barrel has the same twist rate? Those pellets don't seem to have the same issue even though they have the same twist rate and slow down even faster than the 25.43 gr.


 
I would theorize that the weight distribution and cross sectional densities play into the issue. A

a kid did you ever ride you bike scary fast down a big hill and get the dreaded wheel wobbles? Gyroscopic stabilization is at a 90 degree angle to the axis of rotation. Further, pellets wobble in flight.

I believe that the gyro precession drags the pellet out of stability as the pellet slows down past a critical ratio between rpm and fps. It has been a while since I stayed at a Holiday inn Express. YMMV.
 
Interesting. I shoot the RD Monsters from my EDgun R3 long at 925 FPS. They are stable out to at least 160 yards, which is as far as I’ve shot them. The Eddy has the LW barrel with a 1:16 twist. 

I haven’t studied this but I’ve read that the pellet velocity slows faster than the spin as a percentage. So the further out the pellet goes the higher a spin rate it has compared to its velocity. Not sure about this... but it makes sense to me.
 
You guys are on the right track. Instability at a distance is due to the velocity decaying much faster than the spin rate.

A pellet gets a lot of its stability by way of its shuttlecock geometry. For example, if you take a badminton birdie and toss it sideways or backwards, it will immediately right itself and lead with the nose. Granted, a pellet isn’t quite so forgiving but it has a similar behavior. 

Thus a pellet does not need much spin to keep it flying straight. The purpose of spin is to even out slight variations in the pellet’s weight bias (a little heavier on one side than the other) or slight geometric/aerodynamic asymmetry (a little ding in the skirt, some subtle mold flashing, etc.) Without the spin, these defects would cause each pellet to veer off in some apparent random direction. But by spinning it, the defect is constantly changing the direction it wants to veer off...just imagine it as an invisible hand that nudges the pellet at the 3 o'clock position, then at the 6 o'clock position, then at the 9 o'clock position, then at the 12 o'clock position. And around and around it goes, constantly being nudged back into some averaged middle trajectory.

However if it’s spinning super fast, that imbalance causes it to wobble. Intuitively, I think of the drag as something of a parachute trailing behind the pellet. When the pellet is moving fast, there’s a lot of drag force tugging on the skirt that keeps the nose pointed in the forward direction. Then as it slows down, the parachute is no longer pulling as hard so it’s easier for the uneven force of the spin to cause it to wobble.

How badly it wants to wobble goes back to how imperfect the pellet is. If it is supremely balanced, it may not wobble at a great distance. If it is poorly balanced, it may start wobbling or spiraling as early as 40 or 50 yards.
 
@JimNM

Haha! It has been awhile since I stayed at a Holiday Inn Exress, too. I think my confusion is that in your example, the instabilty occurs when there is too much speed. In the pellet scenario, it occurs when there is not enough speed. I guess it kind of makes sense that if the spin rate is too high the gyroscopic effect could make it spin out of a nice smooth trajectory. I just can't help think that since the spin rate is pretty much the same for a fast moving or slow moving pellet, that the gyroscopic effect would be the same regardless of pellet velocity. I'd also think that lighter pellets would be more susceptible to gyroscopic forces than the heavy 25.43 gr.

Maybe the weight distribution and cross sectional density differences between pellets does have something to do with it, but I'm not educated enough yet to figure out exactly how those factors affect pellet flight.
 
The _twist_ rate is the same for the fast- or slow-moving pellet but the spin rate (RPM) is very different. For example, a “standard” 1:16 twist rate will produce the following RPMs:

At 900fps muzzle velocity: 40,500 RPM

At 600fps muzzle velocity: 27,000 RPMs



Bingo! That is where I was trying to get to. Thanks 😁

When the pellet has lost 200 fps due to drag, the rpm will still be very close to the starting rpm. That is where the slowing of the pellet can make it lose stability, IMHO.
 
Aye, RPM ...

Heavier pellets are longer so the diabolo shape has more leverage against the center of gravity of the pellet.. The shuttle cock shape DOES NOT work as well when a pellet is shot through rifling because the spin keeps the NOSE of the pellet pointed in the same direction (tends to do that). Remember the angle of launch is not pointed at the target. At launch the barrel is pointed ABOVE the maximum ordinate (highest point of the trajectory). At low launch velocities this can be quite a high angle. Once the SPIN STABILIZED pellet hits the max ordinate it is flying somewhat sideways relative to the target face. The spin tends to KEEP it pointed that way but the diabolo shape tries to point it in the direction of travel. These two forces fight each other and the result is usually a spiral in the pellet flight which can be seen in lots of videos of pellets.
 
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Aye, RPM ...

Heavier pellets are longer so the diabolo shape has more leverage against the center of gravity of the pellet.. The shuttle cock shape DOES NOT work as well when a pellet is shot through rifling because the spin keeps the NOSE of the pellet pointed in the same direction (tends to do that). Remember the angle of launch is not pointed at the target. At launch the barrel is pointed ABOVE the maximum ordinate (highest point of the trajectory). At low launch velocities this can be quite a high angle. Once the SPIN STABILIZED pellet hits the max ordinate it is flying somewhat sideways relative to the target face. The spin tends to KEEP it pointed that way but the diabolo shape tries to point it in the direction of travel. These two forces fight each other and the result is usually a spiral in the pellet flight which can be seen in lots of videos of pellets.

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Is it possible that my JSB.177 cal 16 grain pellet launched at 980 fps, which "keyholes" at 20 yards will right itself, at say 30-40+ yards. I should test them at 30 yards, but so far I've given up , thinking they would never be accurate farther out, since they hit the 20 yard target lengthwise with the nose up.