My prob if I’m dialing is once I’m ranged and shoot, I need to figure how to go from that distance to the next WITHOUT dialing down first. Then I would be faster to the shot.
Yes, of course you don't have to dial down again. No matter if your using MOA or MIL clicks, and no matter whether you're getting those from a ballistic app for that shot or from a DOPE chart done beforehand:
It should tell you for each distance how many MOAs or MILs
(not clicks!) of holdover you need, and you just click those.
Shot 1 = 3.5 mil
Shot 2 = 5.5 mil (just dial 2 more mil up)
Shot 3 = 4 mil (just dial 1.5 mil down)
Shot 4 = 12.2 mil (dial 8.2 mil up)
etc.
Yes, this can be a problem when our turret has no
turret revolution indicator or turret turn counter. Because when we dial 12.2 mil we surely have to make at least one full turn, on some scopes two full turns, and then some.
And after this shot we have to remember that we are one or even two turns up on the elevation, so we move the turret in the correct direction after this 12.2 mil shot.
That is why I prefer to by scopes with turret turn counters:
Here are some middle-priced scopes that have this feature: Athlon Argos BTR 6-24x50 FFP ($300)
ACME Machine 6-24x50 FFP ($300)
Falcon S18i 3-18x50 FFP ($360)
Falcon S30 5-30x56 FFP ($370)
Falcon Menace 5.5-25x56 FFP ($420)
Athlon Helos BTR 6-24x50 FFP ($540)
Riton Mod 7 4-20x50 SFP ($590)
Sightron S-TAC 2.5-17.5x56 ($750)
SWFA 30mm 3-15x42 FFP ($750)
For more info, cf. the two scope specs comparison tables, here: https://www.airgunnation.com/topic/scope-model-comparison-with-specifications-3-16x-300-500/ https://www.airgunnation.com/topic/scope-model-comparison-with-specifications-6-24x-300-500/ For scopes without a turret revolution counter: work-around For scopes without a revolution counter there is a work-around to not forget on which turn of the turret you are, not convenient (and you have to remember to set it in the first place!). If your turret has a zero locking ring that has a knob with very wide spaced "teeth" (indentations) – like many UTG scopes have it – you could use make markings on the knurl indentations (dots with a whiteout pen) and use them as turn indicators:
First indentation: no dot = 0 turns up = bottom
Second indentation: 1 dot = 1 turn up
Second indentation: 2 dots = 2 turns up
Second indentation: 3 dots = 3 turns up
When clicking the turret a full turn, also turn the zero locking ring from "no dot" to "1 dot". When clicking back down, also return the zero locking ring to "no dot."
Happy clicking! (I'm a clicker, too, but I just got a FFP scope and with that I finally feel it's worth printing up a dope chart and memorizing some holdovers, with a SFP scope this just seems futile...).
Matthias