Pretty plain and simple here's some calculations straight from Chairgun
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I am not an expert but BC might not be the same for thouse 2 calculations. It will probably be a litle lower for the fastest speed
Upvote 0
Pretty plain and simple here's some calculations straight from Chairgun
![]()
![]()
Pretty plain and simple here's some calculations straight from Chairgun
![]()
![]()
I am not an expert but BC might not be the same for thouse 2 calculations. It will probably be a litle lower for the fastest speed
Not sure why it's so hard to believe for some people but alright! Im with you Mike!
Drift is proportional to drag AND time of flight.
Time of flight is linear, drag is not.
So no snap.
Time of flight is linear, drag is not.
Time of flight is linear, drag is not.
Ghost, there are so many total gross conceptual errors with the above statement, physically and mathematically, that I decided to leave it alone...
Great info!
What's also interesting is look at how much faster the higher speeds sheds there fps proving the BC suffers in that transonic zone. Starting off with a 150fps "head start" it's down to only 60fps by the time it reaches 100yds. At only 900fps the fps loss is 290fps while at 1050fps the fps loss is 380fps.