Is faster always better in the wind? New slug info page3

Pretty plain and simple here's some calculations straight from Chairgun

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I am not an expert but BC might not be the same for thouse 2 calculations. It will probably be a litle lower for the fastest speed
 
I gotta hand it to you Fred. You’re a non/believer in the face of Math and Physics proof. Plus real world trials to confirm that proof. Yet you still stick to your “logic”. Gotta admire that. There were those that stuck to the world is flat theory even after men sailed around the world... FYI, spin drift affects about 0.1 Mil at 100 yards with a typical pellet. Not enough to make a difference... ;)
 
No - just not a person who believes anything that comes from an app is right.

Do us a favor and stay away from Mach.

Give us screen shots of a fixed wind and velocity steps of 500ft/sec, 600ft/sec, 700ft/sec and 800ft/sec. changing nothing but velocity.

When I run Chairgun, I get the following results for drifts at a set velocity. Drifts are at 40 and 80 yards in inches:

500 ft/sec = 5.1 & 22.6

600ft/sec = 4.2 & 18.3

700ft/sec = 3.7 & 15.7

800ft/sec = 3.4 & 14.4

900ft/sec = 3.4 & 14.0

1000ft/sec = 3.7 & 14.3

So - until you get to MACH where the drag model craps out, drift is proportional to time of flight and inversely proportional to muzzle velocity.


 
Here you go Fred. From Strelok Pro, .25 JSB King, .038 BC. 10 mph wind at 90 degrees. It’s easy to see that 850 to 950 FPS is the sweet spot. And at 850 there is less wind drift than at both 1000 and 1050 FPS. Weird, huh? At 800 FPS, there is less wind drift than at 1000 FPS, despite the fact that it’s going 20% slower and spending 20% more time in the wind. We’ll convince you sooner or later that the world isn’t flat... ;)

800 FPS 

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850 Fps

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900 FPS 

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950 FPS 

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1000 FPS

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1050 FPS

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The transonic region spans mach by well over 100fts depending on you particular projectile.

Look at a drag curve over velocity and you'll it it's very non-linear in the transonic region - stay in the linear region and the behavior is obvious.

The peak of the drag curve is centered at Mach-1 and the skirts are broad - as you climb the "mountain" to mach, stuff happens.



So - drift is indeed proportional to drag which goes off the charts for SOME velocities.

You need to find the knee in the drag curve for the pellet shape you are shooting under the current atmospherics to optimize wind effects.
 
Great info!

What's also interesting is look at how much faster the higher speeds sheds there fps proving the BC suffers in that transonic zone. Starting off with a 150fps "head start" it's down to only 60fps by the time it reaches 100yds. At only 900fps the fps loss is 290fps while at 1050fps the fps loss is 380fps.

I believe the from my Glider Flying lessons that one of the instructors said "parasite drag increases with the square of speed. (i.e. double the speed and parasite drag increases four times.)"

Just another factor.



Smitty