I need help figuring out the pellet arc with some pellets I'm collecting data for. The first problem I have is that I'm not sure I'm even asking the correct question so please bear with me if I screw this up. I'm using Chairgun Pro and taking the defaults for everything except muzzle velocity, zero range and end range. The data I'm using is for the .25 JSB Kings at 25.4 gr with a program BC of 0.0360, MV of 460 FPS, zero range of 30 yards (data set 1) and 50 yards (data set 2) and an end range of 50 yards for both data sets.
For data set 1 (30 yard zero), Chairgun shows that the pellet arc maxes out around 1.24" high at 20 yards with the zero at 30 yards and a drop of -8.67" at 50 yards.
For data set 2, (50 yard zero), Chairgun shows that the pellet arc maxes out around 5.20" high at 30 yards with the zero at 50 yards.
My question is what is the pellet arc high point and where is it located for data set 1 for a 50 yard shot?
Is there an option in Chairgun that I can choose to factor this or does it require one of the many math/physics wizards here to figure out? Am I overthinking this and it's a simple math problem as I can't see how the arc would only be 5.20" at 30 yards (like when zeroed for 50) when I have to compensate for an 8.67" drop when zeroed for 30 yards?
Before someone makes a comment about why so slow, the 460 FPS is with my S510 set on the lowest power possible which should generate around 9.79 FPE at 30 yards and 8.5 FPE at 50 yards. I feel this is a better setup for shooting house sparrows, starlings and pigeons inside a building than doing full power at 820 FPS and generating 30.92 FPE at 30 yards and 27.16 FPE at 50 yards and worrying about building damage and ricochets. On the downside, the 460 FPS is going to have a much greater arch than the 820 FPS which means shooting through openings may be more of a challenge so I'm trying to figure out in these scenarios if it is better to zero at the most common shot distance (i.e., 20 or 30 yards) and then hold over for the longer shots or zero for the longest shot and hold under for closer targets. I can see pros and cons with both options which is why I'm trying to figure out the arc height and distance so I can understand when to choose one over the other.
For data set 1 (30 yard zero), Chairgun shows that the pellet arc maxes out around 1.24" high at 20 yards with the zero at 30 yards and a drop of -8.67" at 50 yards.
For data set 2, (50 yard zero), Chairgun shows that the pellet arc maxes out around 5.20" high at 30 yards with the zero at 50 yards.
My question is what is the pellet arc high point and where is it located for data set 1 for a 50 yard shot?
Is there an option in Chairgun that I can choose to factor this or does it require one of the many math/physics wizards here to figure out? Am I overthinking this and it's a simple math problem as I can't see how the arc would only be 5.20" at 30 yards (like when zeroed for 50) when I have to compensate for an 8.67" drop when zeroed for 30 yards?
Before someone makes a comment about why so slow, the 460 FPS is with my S510 set on the lowest power possible which should generate around 9.79 FPE at 30 yards and 8.5 FPE at 50 yards. I feel this is a better setup for shooting house sparrows, starlings and pigeons inside a building than doing full power at 820 FPS and generating 30.92 FPE at 30 yards and 27.16 FPE at 50 yards and worrying about building damage and ricochets. On the downside, the 460 FPS is going to have a much greater arch than the 820 FPS which means shooting through openings may be more of a challenge so I'm trying to figure out in these scenarios if it is better to zero at the most common shot distance (i.e., 20 or 30 yards) and then hold over for the longer shots or zero for the longest shot and hold under for closer targets. I can see pros and cons with both options which is why I'm trying to figure out the arc height and distance so I can understand when to choose one over the other.